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Diplomacy Lessons from the Game Diplomacy

There's a board game called Diplomacy. As far as boardgames go, it's one of the best. Was designed by a guy at Harvard in the 1950's, and it's been distributed and played nonstop at a high level ever since, including regular international tournaments.

I won't talk about the game too much - I haven't played it in 10 years, so I don't remember the exact details. The only things two you need to know - first, it's a game set during the start of World War I, with the seven powers of the day vying for control. Second, there is no luck involved. No cards, no dice, no randomness, no chance. Success or failure is all dependent on what other players do and negotiation - no luck, no chance, no randomness. It's a game that's played and won purely in a social way.

This article is because I found this rather amazing piece by Dr. Lewis Pulsipher analyzing how to play Diplomacy well. I learned a lot from it.

I'll let Doc Pulsipher take over now:

Ty - Dirty Grapes

On Tynan

The grapes i'm eating are dirty. I've tried washing them, but the dirt is stuck to the skin. Luckily they're organic, so I'm just asuming that massive character is being built. You know, because I still need more character after SEVEN DAYS OF STAYING AWAKE.

I'm feeling pretty great today. The reason? Projects. Let's start with the only project I've done so far:

PROJECT ULTIMATE ALARM CLOCK

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