SEBASTIAN MARSHALL

Strategy Philosophy Self-Discipline Science Victory

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Designers: Get Paid By Being A Primadonna

If you're a designer, or any creative professional, this might be the most important thing you read this year. My sensationalist headline aside, it's not about money or being a primadonna. It's about defining how you work, working how you define, having an environment of trust and respect and creativity, and otherwise getting the life you want.

Sadly, many creatives just trust that that'll happen… and it doesn't. They get taken advantage of. This needs to stop.

Some things in here are scary. You don't need to do what's unnatural to you, you don't need to do anything in particular in here, and you don't need to rush yourself. Any given suggestion in here might increase your income by 20% and cut your "client stress" in half.

I'll tell you my story in a moment, so you can assess my credibility and see if this is workable advice. (It is.) I'll give you recommendations on where you can learn more. In exchange, I ask just one thing - if at any point while reading this, you think, "This is one of the most important things I've read this year" - then you immediately share it with as many people as you can that you think it would help.

I think that's fair, do you?

Carlyle: The World As A Mystic Temple and Hall of Doom

From Carlyle's "Characteristics," 1837--

"For men, in whom the old perennial principle of Hunger (be it Hunger of the poor Day-drudge who stills it with eighteenpence a-day, or of the ambitious Placehunter who can nowise still it with so little) suffices to fill-up existence, the case is bad; but not the worst. These men have an aim, such as it is; and can steer towards it, with chagrin enough truly; yet, as their hands are kept full, without desperation. Unhappier are they to whom a higher instinct has been given; who struggle to be persons, not machines; to whom the Universe is not a warehouse, or at best a fancy-bazaar, but a mystic temple and hall of doom."

Carlyle puts forth that people who are "hungry" -- that want something -- are happier and feel less desperate than people who do not.

Hunger at a low level would mean seeing the world as a warehouse. You work, you move stuff around, and in turn you get food and clothing. Because "their hands are kept full" they don't feel desperation.

People who have their base needs met, but feel unsatisfied and want to keep climbing in the world -- they too have their hands kept full. For them, the world is less a warehouse, and more a bazaar -- a place for shopping. Again, gain currency and exchange it for luxuries and symbols of status and gain, and desperation is warded off.

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