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Frank on Beating Procrastination

Great email from Frank R. - read the whole thing, there's good insights here.

Hey Sebastian,

A month later, I'd say I've become at least somewhat more productive, mostly in terms of my working environment.

I read GTD cover-to-cover and was able to implement most of the principles so that everything I need to do is being captured somewhere. One challenge I'm finding is not knowing how organized to keep my list. I use My Life Organized and categorize based on Home Actions, Work Actions, and then break them down further by category. So for work, this would be each customer name as a category, for home, it would be each category (such as Finance, Fitness, Interpersonal, etc.) Under these categories would either be subcategories (so Taxes and Banking for Finance, Diet and Training for Fitness, etc) and then Next Actions. I'm wondering how far I should go in terms of categorizing things into categories/subcategories - do you have a similar system?

I noticing I'm referring to the list often - sometimes 5-10 times an hour - and a lot of the items get stuck. As in, no action is happening because I'm putting the same things off over and over again; a classic case of procrastination. My solution to this was to make a next action as specific as possible. So if a next action had said, "Fix the application from crashing", I'd change it to, "Modify the whatever module with error trapping." This technique has worked well in most cases.

Here Be Dragons: Production and Uncertainty

On Made of Metaphors

I gave a talk at PAX Dev recently on the skill of staying with unpleasant emotion. My basic argument is, if you're not comfortable staying with fear and anger, then they control and influence your actions in bad ways and you make poor decisions.

Here's the video of the talk. It's just under an hour long:

I had more material for the talk than I could fit in an hour, so a bunch of stuff got cut. One of the big things was my thoughts on production - the discipline in game development responsible for schedules, coordination, and logistics - and how a skillful relationship to negative emotion is especially critical for producers.

Before I left Bungie, I had a conversation with a friend there, a producer with whom I had often disagreed. He spent a lot of time working with data to make predictions about the schedule. I was teasing him about how elaborate his spreadsheets were. I told him I didn't use them very much for my team.

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