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"I think the biggest barrier for me to overcome was myself"

I got this really, really amazing email from a reader. I get a lot of emails, but this one in particular was fantastic. Check out his recommendations in here as well -

Hi Sebastian,

We exchanged a bit of email last year, but I felt the urge to reach out to you again to just say "thanks". When I started reading your site last year, I was a completely different person than I am now. I was 300lbs, unhappy with my life, my work, and my achievements.

Since then, I've completely turned my life around.

Reading your blog has been (by far) the biggest influence in my life changes, and I'm extremely grateful for all of your writings. I really associate with your writing a lot--I feel like I've always had lots of ambition and purpose, but was never able to harness it to do what I wanted to. Your blog has really helped me understand a lot of critical things in personal development.

The Importance of Showing Off

On Gorilla Tactics

Showing off is super important. I don’t mean that in the hot-rod, flashy, “Look at my car and my super awesome muscles” way… though if I have to say so, my muscles ARE super awesome. What I mean is, it is very important to show your work to people. And not just show them, but PLAN to show them, and tell them about those plans so they can hold you accountable if you don’t.  

This point was driven home to me a few weeks ago when I showed off King Randall’s Party at the Made in Mass Developers Party, which occurs every year before PAX East. Hosted by some friendly faces at Microsoft, people treat it mostly as a party; great beer and food is served, and we are surrounded by our fellow developers. At the same time there are tons of tables where developers from MA can show off their games and provide entertainment for the party goes. It’s a real win-win type of event.  

In the months leading up to the party before it was confirmed that I would have a table, I had been working hard on KRP, or so I thought. After I got confirmation that I would have a table at the event, my development speed jumped tremendously. Just the thought that I would have hundreds of people looking at my game really drove me to produce higher quality work, faster. I've noticed this effect also occurs whenever I tell someone – a friend, family member, or someone else whose opinion I highly regard, that I’ll show them XYZ on such and such date.

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