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The strategist/tactician/teacher - and tomorrow, I start getting DROdio-ized

One of the most rare mixes of people is someone that can do strategy, do tactics, and teach well. This kind of person understands big picture thinking and working on the right things, can experiment and solidify how to make those big things work in the real world, and can meet a potential student at their currency competency level to bring the person up.

This person is extremely rare, one of the most valuable people to all of society. They make great works, and can show others how to make great works. Whenever I encounter such a person, I try to dive in and learn whatever they're working on - I don't care if it's something totally unrelated to what I'm working on, anyone that has a mix of strategy/tactics/teaching is incredibly valuable. If I meet someone who is a highly skilled strategist-tactician-teacher in cooking, or singing, or dancing, or meditation, or mechanics, or crafts - I'll spend some time learning what they're studying. Carl von Clauswitz and Adam Smith both fit in the mold of strategist/tactician/teachers. Miyamoto Musashi, as well. Bruce Lee. In business, Michael Gerber definitely, Chet Holmes as well. In productivity, David Allen. In motivation/planning/goal-setting, Tony Robbins and Brian Tracy.

It's something I aspire to - a mastery of high-level figuring out how to win and what to win at, ability to put together quickly actionable plans to get there from here, and then after all that - being able to explain how you did it so others can follow in your footsteps. Truly, quality strategists are rare, quality tacticians are rare, and quality teachers are rare. The mix of all 3 - quality strategist/tactician/teacher - is one of the most rare and important people, and one of the most valuable to learn from.

Via Hacker News, I came across Danial Odio's site. He comes across to me as the rare breed of strategist/tactician/teacher. I've been going through his site at a crazy pace the last few days - his insights are simply remarkable. He understands the high level of being an entrepreneur and businessman and technologist, he understands the tactical level of generating value and spreading it through the world, and he communicates it in an elegant and straightforward way.

My biggest time consumer - completing the editing of my first book - is now done, so I'm looking to add a new creative campaign to what I'm doing. Odio writes here that people who spend time around him wind up getting DROdio-ized: Working from everywhere, getting efficient, becoming tenacious. The things Mr. Odio's working on and writing on line up very closely with what I'm working on, so I've got my next mini-project - I'm going to DROdio-ize over the next month or so. Looking at his site, Odio's written a number of articles that are very clearly actionable with detailed specifics on what to do. Tomorrow I'll summarize my rough plan and start getting more DROdio-ized - working everywhere, efficiently, being tenacious, all while becoming more strategic, more tactical, and showing others the way forward once there.

Dominant Strategies

On Gorilla Tactics

I recently purchased an indie(?) darling(?) on Steam called Magicka. Recently released by Arrowhead Game Studios, Magicka is satirical action-adventure game about mages, saving the world, and vampires, or not.

There are a few great reviews out there which cover the game in detail, so I'll kind of skim over that and instead get to the meat (or veggie burger for you vegetarians) of what I'd like to talk about today: Dominant Strategies. Magicka is a great example of a game that fails to prevent dominant strategies from occurring, and why this matters.

A Dominant Strategy is a strategy or method of acting within a game/life which is vastly superior to the majority of other options in most contexts.

As humans, we are wired to use optimal strategies. That is, if we know a better way of doing something, we prefer to use that method. After all, why take longer or use more effort when you can do it faster or with less effort? So! If a game has one or two Dominant Strategies, it doesn't matter how many other choices are available, the human mind ends up categorizing them as "Optimal vs Sub-Optimal". If you always pick the optimal solution, the game can quickly become boring; if you choose a sub-optimal solution, you may feel bad because you aren't doing the best that you can.

Most well balanced games include abilities which are superior in specific situations, but weak in others. This means the player must figure out what abilities to use based on the situation - their choice is important. Other games have abilities which are roughly equal in overall power, but different in effect (setting people on fire vs electrocuting them). Again, this leads to varied play-styles and infuses the players choices with import. Let's check out Magicka as a case study.

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