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Diplomacy Lessons from the Game Diplomacy

There's a board game called Diplomacy. As far as boardgames go, it's one of the best. Was designed by a guy at Harvard in the 1950's, and it's been distributed and played nonstop at a high level ever since, including regular international tournaments.

I won't talk about the game too much - I haven't played it in 10 years, so I don't remember the exact details. The only things two you need to know - first, it's a game set during the start of World War I, with the seven powers of the day vying for control. Second, there is no luck involved. No cards, no dice, no randomness, no chance. Success or failure is all dependent on what other players do and negotiation - no luck, no chance, no randomness. It's a game that's played and won purely in a social way.

This article is because I found this rather amazing piece by Dr. Lewis Pulsipher analyzing how to play Diplomacy well. I learned a lot from it.

I'll let Doc Pulsipher take over now:

Two Gems: Batch Your Tasks and Stop Lying To Yourself

We had our second GiveGetWin All Hands meeting a couple days ago, and there were two gems that stuck out from the call. Mixed in with going over the things we've accomplished and strategizing on recruiting, marketing, and building, we also share personal observations, productivity, and help each other out.

Two gems --

Zach Obront shared a key point about batching activities. Every activity your perform has mental overhead. By putting a single block on the calendar (one hour, two hours, whatever) to deal with that entire block of things, you can then forget about the individual details.

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