SEBASTIAN MARSHALL

Strategy Philosophy Self-Discipline Science Victory

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Diplomacy Lessons from the Game Diplomacy

There's a board game called Diplomacy. As far as boardgames go, it's one of the best. Was designed by a guy at Harvard in the 1950's, and it's been distributed and played nonstop at a high level ever since, including regular international tournaments.

I won't talk about the game too much - I haven't played it in 10 years, so I don't remember the exact details. The only things two you need to know - first, it's a game set during the start of World War I, with the seven powers of the day vying for control. Second, there is no luck involved. No cards, no dice, no randomness, no chance. Success or failure is all dependent on what other players do and negotiation - no luck, no chance, no randomness. It's a game that's played and won purely in a social way.

This article is because I found this rather amazing piece by Dr. Lewis Pulsipher analyzing how to play Diplomacy well. I learned a lot from it.

I'll let Doc Pulsipher take over now:

"There isn't one"

Yesterday I asked you to think in, "A Brain Teaser With a Right Answer" -

What’s the difference between a person who is genuinely very useful and a person who just does useful things for people all the time because he wants to appear to be very useful?

I got a bunch of good comments and perspectives. A couple people nailed the answer I'd give dead-on, or wrote similar -

"There isn't one."

It's always interesting for me to see how people weight intentions and results.

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