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Studying Patience

"The strong manly ones in life are those who understand the meaning of the word patience. Patience means restraining one's inclinations. There are seven emotions: joy, anger, anxiety, love, grief, fear, and hate, and if a man does not give way to these he can be called patient. I am not as strong as I might be, but I have long known and practiced patience. And if my descendants wish to be as I am, they must study patience." -Tokugawa Ieyasu

In the late 1400's, the ruling Ashikaga Shogunate of Japan became weak and lost its hold over the country. A many-sided civil war broke out, thus beginning the "Sengoku Period" - known as one of the most bloody and lawless periods in Japanese history, but also an era of some incredibly most heroic leadership.

Eventually, "Three Great Unifiers" came to power and ended the conflict through victory. These three were Oda Nobugana, Hideyoshi Toyotomi, and Tokugawa Ieyasu.

In the end, Tokugawa Ieyasu won, and his family ruled Japan for the next 250 years. However, he's probably the least popular of the three great unifiers in Japan.

Nobunaga is popular for having an incredibly fierce, martial, masculine spirit. At one point, the warrior-monks of the Honganji allied themselves against Nobunaga and harried, harassed, and ambushed his armies. The Honganji provided supplies, spies, and information for Nobunaga's enemies and sometimes faced them in direct combat.

Planning, prioritizing and formations that I love in Heroes of the Realm

On StratX

Heroes of the Realm falls short in many ways for me, but it's planning and management is some of the most fun I've ever had. Today's typical building-lite side of the game is typical and, although I like managing and growing buildings, it's always too lite for my tastes. But HotR does have a lot of nifty planning ideas that I really love. I find them to be really fun and directly affect how my units fight.

HotR combines card-collecting with a bit of a strategy game, and it does some of this very well. You don't do any deck-building, but rather collect cards that represent units. There are some basic slots to outfit each unit, or card, with armor and weapons. These items can also be enhanced with bonus slots. The character's can gain experience and levels, allowing you to assign skill-points toward a selection of base-attributes at each level-up. It's not terribly in-depth character progression, but ultimately, you're dealing with many units, who each can grow and be outfitted, so it's really a nice amount in the context of the game.


As you grow past some maximum unit gates, you'll be able to control up to 10 units at once. This number can change based on how many points each unit takes up. Rare units take more points, which would reduce the maximum amount of rare units you can have in the same formation.

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